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mcstructure file from anywhere on your computer into your Minecraft world. To load a structure, start by placing a structure block and put it in 'Load' mode. Let's use a new structure block to load it into a different location, perhaps by a lovely waterfall. Save to Disk is slower, but saves the structure to be used in different play sessions.Save in Memory is faster, but doesn't permanently save a structure.Redstone save mode – Save in memory or Save to disk.Include entities – Saves any entities like animals or mobs that may be present in the bounding box.Waterlog Blocks - Allows all blocks in a structure to be properly waterlogged when being placed under water.Remove Blocks: Removes all blocks and only captures the entities within the structure block.This is used in place of Structure Size and Relative Position. Detect structure size and position: Use corner mode to detect the structure's size and position.A wireframe will appear when you input numbers into the XYZ box. Relative Position: Select portions of the structure starting the input away from the structure block.The maximum values are 64 blocks x 384 blocks x 64 blocks.
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Structure Size: Enter X Y Z coordinates to capture the dimensions of the structure.The "minecraft" namespace is reserved for vanilla resources, so you should only use "minecraft" if you are overwriting vanilla content. Structures can use a namespace, which could be the name of your team or product.Use only lowercase letters, numbers, underscores, and hyphens in the name.Make this memorable and (we advise) short.Structure Name: Input a name for the structure that will be used to load it later.Input the following information about the structure you are saving:.Open the chat using the " / " key and give yourself a structure block by typing /give structure_block.Start in creative mode with a structure (or some chunk of the ground you particularly like).Command blocks will have command information, chests will have their inventory, and even structure blocks will have their structure information. Any block with a state will have its state saved.
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